This week’s seminar and lecture provided plenty of
room for discussion concerning design research. Dr. Li’s presentation went beyond
a mere description of his opinion of design research and his experiences as a
researcher and designer, but he focused not only on the basic work of testing
but also on more intangible ideas that accompany such design. I enjoyed several
of his points and learned a few tips for the inventor or designer that could
easily be utilized in a business sense as well: like the filtering and
selection of ideas. This is an important topic in both design and business as
everyone has ideas but which are the ones to use?
In my opinion this filtering of ideas is part of the
foundation of design research because, as I mentioned in the first Theme 5
post, I imagine design research as a very creative field. But creativity must
be channeled and a selection must take place to judge which ideas are more feasible
than others, be it for scientific testing, development or business ventures. I
was very amused that Dr. Li presented a scale on which to base our judgment and
naming of ideas. Quickly, in his words: an innovative idea is worth $250000,
where a big idea is worth $1M. However, the rare “great idea,” should be
thought of as one worth over $1B! When one considers this, several products and
discoveries come to mind such as the great idea of the microprocessor; the kind
of idea that everyone knows about and started just as so many other
technologies do, in the research design phase. I wonder when the researchers working on ideas
like these realize what they are doing; it must be quite exciting.
I must now consider my journal article and whether
the idea of a “soft multigait” robot could hold one of these lofty
classifications. The researchers writing the article certainly thought it was
at least a big idea, and the possibility remains to be seen in the future
whether this could be great someday or not. Currently the idea needs more
development, but I could see exciting potential in it. Which I think speaks to
the power of a good proof of concept prototype. To be perfectly realistic, studies
such as the one I found require funding, and typically those who are willing to
fund something have an interest in its success. Therefore universities and
industry/business world are constantly on the search for these
innovative/big/great ideas, and, may I venture to say, design research is the
top field for risk investments and possible future payoffs. What I can’t say is
to what degree these investment politics play a role in the design research
world. Certainly I have not considered public grants and foundation works as
funding methods, but if there is one thing that any institution can understand
it is value. Whether or not it can be identified early or not is one thing, but
when, let’s say, the touch screen interface has become a standard, it is clear
to everyone what a great idea that was, and no investor would want to be
forgotten for their contribution, whether it is a university or a private
group.
Perhaps I am reading too far into a subject we only
meant to understand as a research method, but when Dr. Li brought up the issue
of business and success, it was a very important addition to what we had already
learned. This, I would say, was a very practical addition, and certainly could
be used as future advice as well as helping us to understand his particular
field. Besides, doesn’t every kid go through a phase of wanting to be an “inventor?”
I know I did!